April is shaping up to be one of the most action-packed months of 2026, with updates and launches hitting nearly every corner of the gaming world. From sweeping balance changes and long-awaited expansions to brand-new regions, systems, and full releases, there’s no shortage of reasons to dive back into your favorite adventures—or discover a few new ones along the way. Whether you’re chasing legendary gear, exploring uncharted lands, or preparing for the next big season, this month is all about evolution, refinement, and fresh opportunities to forge your story. Let’s take a look at what’s waiting for you.

Guild Wars 2
Pack your potions and perfect those jumps - Super Adventure Festival kicks off April 14!. Are you buffed and powered up for the adventure ahead?
In addition, the next big update on the horizon for Guild Wars 2 is the April 14, 2026, Balance Update, which is being dubbed the “Nerf Giganuke” by the community. Following the launch of the Visions of Eternity expansion, this patch is a direct response to the massive power creep that saw support builds hitting 40k+ DPS and top-tier specs pushing 50k. The primary focus is reigning in “egregious” expansion builds across all professions—particularly targeting the Elementalist, Necromancer, and Engineer—to prevent players from skipping critical mechanics in raids and fractals. Beyond the heavy-handed balance tuning, the update also brings refinements to the Fashion panel (including new right-click “Get Equipped Fashion” options) and carries forward the WvW War Score overhaul from March, which significantly increased the value of escorting and killing dolyaks to encourage more active map participation.
Where Winds Meet
The Version 1.5 “As Snow Falls” update for Where Winds Meet (released April 1, 2026) is headlined by the debut of Liangzhou, the game’s first snow-covered region. This massive expansion introduces the Heng Blade, a precision-based traditional weapon, alongside new regional bosses and the “Liangzhou Melody” narrative arc. The update also moves the game into Season 2: Rewind, adding high-stakes limited-time events like the “Dreadful Grace” challenge and social minigames like “Faster” and “Higher” for exclusive rewards. Performance-wise, the patch includes significant cross-play optimizations for mobile and PC, server stability fixes for the “Together” co-op mode, and a character level cap increase to Level 90, allowing players to dive into Tier 86 legendary gear progression.
World of Warcraft: Midnight
If you haven’t heard yet, you’re living in a cave. Midnight launched, and many of our WoW faithful have dived back in. The general opinion being shared is that it’s tremendously good and one of their best to date. Be sure to check it out if you enjoy World of Warcraft.

Conqueror’s Blade
Conqueror’s Blade Echo has launched, and this season, their focus is different. Instead of introducing new units, they’ve decided to use this season to implement improvements and major bug fixes. So far, the season has been a bit rocky, but there have already been some major improvements implemented.
Gloria Victis
Another round of beta is coming our way late April. This time, they have an open invite, and anyone can request to join via Steam. If you’re curious, be sure to sign up and check it out. When it goes live, Gaiscioch will be rolling into it to resume our adventure there.

Enshrouded
Enshrouded continues working towards their official release this fall. In their new video, they discuss new weapon attack styles, new dodge roll iframes, being able to rebind the glider key, and new accidental cliff protection to keep you from falling off cliffs when attacking enemies. Overall, this patch brings many improvements to game systems.
Soulmask
The Soulmask 1.0 full release (launching April 10, 2026) is a massive milestone that transitions the game out of Early Access with a focus on endgame evolution and massive world expansion. The headline addition is the “Shifting Sands” DLC (free for the first month), which introduces a sprawling Egyptian-themed map featuring anti-gravity solar barges that serve as mobile flying bases. For the core game, the most significant improvements include “Mimicry Ascension,” which allows players to channel god-like ultimate abilities, and a total Tribesmen AI overhaul that introduces a “Training Ground” to pass down elite talents and a more efficient automated management system. Additionally, 1.0 brings four new masks (Horus, Anubis, Sobek, and Amun-Ra), smarter NPC behavior, and three distinct game modes (Survival, Tribe, and Warrior) to tailor the difficulty and automation to your specific playstyle.
Dawn of Defiance
The 0.4.0.0 “Wandering Spartans” update for Dawn of Defiance is a major technical and content milestone, most notably moving the game to Unreal Engine 5.7 to significantly boost performance and lighting. The update introduces the Cyclops as a formidable new world boss and adds Wandering Spartans, a new NPC faction that creates more dynamic encounters across the islands. Players can also expect a complete overhaul of the Desert biome and the Poseidon raid experience, alongside major quality-of-life additions like DLSS 4.5 support, a new batch of household decor buildables, and a refined melee combat system with new weapon hilts and better hit registration. This patch marks a shift in development towards more frequent, separate biome overhauls and raid releases throughout 2026.
Windrose
Launching on April 14th, Windrose allows you to embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft, and explore a vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship, and plunder unspoken treasures!

Dune Awakening
The April 2026 Developer Update for Dune: Awakening marks a major strategic shift toward a “PvE-first” open-world survival experience, a change driven by data showing that over 80% of the player base avoids PvP. The upcoming Patch 1.3.20.0 will disable PvP in the Hagga Basin on all official worlds and introduce separate PvE-only Deep Desert instances, allowing players to explore and harvest spice without the threat of player combat. For those who still crave conflict, dedicated PvP instances will remain, now featuring a 2.5x resource yield modifier to reward the higher risk. Additionally, the update officially announces the rollout of self-hosted private servers, giving players granular control over harvest rates, building limits, and decay settings, though the initial experimental version requires a relatively technical setup using Windows Pro and Hyper-V. See the official blog post for details.
StarRupture
The StarRupture Update 1, which officially launched today (April 9, 2026), is a massive expansion that significantly builds out the game’s automation and exploration loops. The most notable additions are the Zipline mechanic for faster traversal and the Development Station, which serves as a new hub for unlocking advanced tech. The world has grown with an increased map size featuring new unlockable zones and the introduction of wildlife—including the Vulpir, Coralion, and Skylisk—to make the environment feel less vacant. On the production side, the update adds over 40 new items and recipes, alongside “v.2” higher-tier buildings like the Compounder and Fabricator to handle more complex late-game pipelines. Players can also explore expanded Corporation Levels for better rewards and utilize new infrastructure like the Oil Extractor and Radial Rail Connectors to further optimize their planetary operations.

Grey Zone Warfare
The 0.4 “Spearhead” update for Gray Zone Warfare is a massive overhaul that focuses on gameplay readability, depth, and world-building. The most significant improvements include a complete rework of the task and progression system, featuring over 100 new missions and a revised map that allows players to accept tasks directly without returning to base. The world itself has expanded with 25+ new locations and biomes (like swamps and bamboo forests), while the AI has been redesigned into seven distinct factions, each with unique gear, behavior, and “boss” enemies. Combat feel has also been refined through a ballistics and health overhaul, adding more visible hit reactions, revamped sound design for better directional audio, and a rebalanced economy to move players away from the “M4 meta.” Finally, the update introduces a dedicated tutorial and significant performance optimizations, making the game more accessible and stable for lower-end hardware.
Far Far West
Far Far West (from the creators of Pumpkin Jack) is a “weird west” 1–4 player co-op extraction shooter where you play as robotic bounty hunters. The early access launch is set for April 26th. The core loop centers on taking contracts from the Town Sheriff, hunting down supernatural targets across biomes like the Far Far North and haunted canyons, and escaping via hover train. The biggest draw is the Spell-Casting System, which allows for elemental combos—like using a firebeam on an acid puddle to create a fire tornado. This launch version includes a revamped mission rotation (e.g., “Escort Dynamite”), a Joker Card loadout system for tactical modifiers (think low-health buffs or headshot confetti), and a social hub town with a saloon and shooting range to upgrade your gear and your mechanical steed.




Disregard. Found it. Server: Korin Tor. Looks like there's only one GSCH member listed playing on that server. Rather not spend the xfer money to move a character there with so few playing there.
What server are the WoW players on?